#ifndef STILL2D_HH #define STILL2D_HH #include #include class still2d{ protected: std::shared_ptr shape; public: //still2d(){}; // still2d(const still2d& still){ // shape=still.shape; // } virtual ~still2d(); virtual float limLeft(); virtual float limRight(); virtual float limUp(); virtual float limDown(); virtual float x(); virtual float y(); virtual std::shared_ptr getStill(); }; #endif // STILL2D_HH